ZCA Train Carts
A downloadable mod
Railroads Mod for Farming Simulator 25
Train Carts for ZCA Railroad mod
This is my attempt to make railroad mod. My inspiration was JWeezy, and wanted to make support mod for FDR Logging in FS25.
All carts were tested with 45km/h on curves
To place locomotive and train carts on track you need strength mod or use console command.
Important things:
- !!!don`t forget to unfold train and train cart after you place them on tracks!!!
- If you connect locomotive and few carts together and want to go around and connect locomotive from the other side - it won`t work due to how this game works. You need to disconnect every cart first, so they are separate, then you can connect loco from the other side
This is work in progress and beta release, feel free to post comments and bugs. Please consider making a donation, it took many hours to model and script the mod.
Look for my other railroad mod as they work together
Mod requirements:
ZCA Store Items
Recommended mods:
Lumberjack
FS25_NoRestrictedFences
Place Anywhere
Changelog:
1.0.0.1 -
-change spring value (45km/h on curves tested)
1.0.1.0
-Log cart belt mounts
-Woodchips cart fix unable to fill at silo
1.0.2.0
-Tanker cart
- U key change unload position
-All carts - adjusted position and visuals on all attachers
-All carts - reverse camera
-Woodchips
- flatbed option and new collisions
1.0.3.0 - multiplayer fix
-fixed "no unfold option in multiplayer" for all carts
-fixed tip animation for tanker cart
Status | In development |
Category | Game mod |
Rating | Rated 5.0 out of 5 stars (4 total ratings) |
Author | zcaalock |
Tags | carts, Farming Simulator 25, Railroad, Trains, zcaalock |
Download
Click download now to get access to the following files:
Development log
- 1.0.3.0 Update - multiplayer fix77 days ago
- 1.0.2.0 UpdateApr 10, 2025
- 1.0.0.2 UpdateMar 11, 2025
Comments
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the connection from another side is how this game works. If you want to connect engine to the carts from other site you have to disconnect every cart then go around and connect it again. Every time you connect cart, the game determines where is front and where is back (rear end) and there is no feature in this game to pull something from it`s "rear end".
To load diesel/water/herb you need to press U to select which tank you want to use. Below you can see the trigger boxes. The place where you want to load/unload have to be in corresponding trigger (it`s invisible in the game). Left - water, center - herb, right - diesel.
curves on slopes are made with workaround and game physic hack. They are super unstable and i cannot change that due to how the game engine works.
así ha quedado mi estacion
very nice
can you elaborate on derailing, did you unfold them? can you post some video clips. I haven`t changed anything with collision and physics so they should behave as they were from beginning.
autodrive will not work with this mod and may cause the mod to stop working at all, so maybe this is the issue with derailing
awesome mods, it would be cool if they all had a way to pick them up by crane
Hi hab da ein eintrag in der log
2025-03-17 16:23 Error: Specialization 'foldable' already exists for vehicle type 'FS25_ZCA_Train_Carts.carts'!
2025-03-17 16:23 Error: Specialization 'attachable' already exists for vehicle type 'FS25_ZCA_Train_Carts.carts'!
was muss ich da ändern oder können sie das beheben
Und ein Grosses Lob meinerseits für diese super Mods
Gruss oppi1
hi thank you,
i know about this, it is not affecting the game. I`ll fix it next patch
oki vielen dank
when i lay track, it goes way down into the ground...like it doesnt stay on top of ground
can you post screenshot
Would it be possible for you to create a tank car to carry water, milk and other liquids? That would be great.
Yes, in some near future. Now working on turntable and woodchips silo
lo amo gracias
fast reupload because of wrong file, sorry for that